Syndra is a ranged mage usually played Mid on Summoner's Rift. This guide covers Syndra in ARAM: Play as a poke mage from range, using Q to harass and E to disengage.
Syndra collects Splinters of Wrath to upgrade her abilities, gaining extra charges, true damage, wider slows, or execute.
Syndra conjures a Dark Sphere that lingers, ready to be manipulated by her other abilities.
Syndra grabs a target, then hurls it to slow and damage enemies in an area.
Syndra knocks back enemies and Dark Spheres, stunning those hit by spheres.
Syndra hurls all her Dark Spheres at an enemy champion, dealing burst damage.
Play as a poke mage from range, using Q to harass and E to disengage. Save R for squishy targets or when you have 5+ spheres for massive burst.
Maximize your sphere count before using R for maximum burst damage.
Use E (Scatter the Weak) to peel divers or set up picks with stun.
Save your W (Force of Will) to grab cannon minions or key objectives in ARAM.
Position behind your team to safely poke with Q and avoid engages.
Buy Luden's Companion for poke and Liandry's vs tanky comps.
Q > E > W > Q > R: Stun, slow, then ult for full burst.
W > Q > E: Grab a sphere, drop it, then scatter for a surprise stun.
Q > Q > Q > R: Stack spheres quickly before ulting for max damage.
Runes
Primary — Sorcery
Secondary — Precision
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Syndra typically builds core items like Luden's Echo, Sorcerer's Shoes, Rabadon's Deathcap and Arcane Comet runes (Sorcery primary, Precision secondary).
Take Arcane Comet in the Sorcery tree as your keystone, with Precision as your secondary tree for Syndra in ARAM.
Play as a poke mage from range, using Q to harass and E to disengage. Save R for squishy targets or when you have 5+ spheres for massive burst.
Q > E > W > Q > R: Stun, slow, then ult for full burst.