Azir is a ranged mage usually played Mid on Summoner's Rift. This guide covers Azir in ARAM: Play as a backline mage, using soldiers to zone and poke while saving your ultimate for peel or setup.
Azir summons a Sun Disc from destroyed turrets, which acts as a permanent, powerful defensive structure.
Azir commands all Sand Soldiers to dash to a target location, damaging and slowing enemies they pass through.
Azir summons a Sand Soldier that attacks in a line, replacing his basic attacks within its range.
Azir dashes to a Sand Soldier, gaining a shield and readying a new soldier if he hits an enemy champion.
Azir summons a wall of soldiers that charges forward, knocking back and damaging all enemies hit.
Play as a backline mage, using soldiers to zone and poke while saving your ultimate for peel or setup. Focus on sustained damage and positioning to avoid being caught out.
Use your soldiers to poke from a safe distance and control the narrow ARAM bridge.
Save your ultimate for disengaging or pushing enemies into your tower.
Build attack speed items like Nashor's Tooth to maximize soldier damage output.
Position behind your team and use Shifting Sands (E) to reposition or escape.
Prioritize ability haste to spam soldiers and ultimate more frequently.
W (soldier) > Q (move soldier) > auto-attack for poke.
E (dash) > R (ultimate) to knock enemies back into your team.
W > Q > auto > E away for safe trading.
Runes
Primary — Precision
Secondary — Sorcery
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Azir typically builds core items like Luden's Echo, Nashor's Tooth, Sorcerer's Shoes and Lethal Tempo runes (Precision primary, Sorcery secondary).
Take Lethal Tempo in the Precision tree as your keystone, with Sorcery as your secondary tree for Azir in ARAM.
Play as a backline mage, using soldiers to zone and poke while saving your ultimate for peel or setup. Focus on sustained damage and positioning to avoid being caught out.
W (soldier) > Q (move soldier) > auto-attack for poke.