Rumble is a melee fighter usually played Top on Summoner's Rift. This guide covers Rumble in ARAM: Rumble excels at area denial and sustained damage in ARAM; manage your heat to overheat at key moments for bonus auto-attack damage, and use your ultimate to control the narrow lane.
Rumble's spells generate Heat; at 50% Heat, abilities gain bonus effects; at 100%, he Overheats, gaining attack speed and empowered attacks but cannot cast spells.
Rumble torches a cone in front of him for 3 seconds, dealing increased damage in the Danger Zone.
Rumble gains a shield and burst of speed, enhanced in the Danger Zone.
Fires a harpoon that slows and reduces Magic Resist; Danger Zone boosts effects. Holds 2 charges.
Rumble fires rockets that create a burning wall, damaging and slowing enemies who touch it.
Rumble excels at area denial and sustained damage in ARAM; manage your heat to overheat at key moments for bonus auto-attack damage, and use your ultimate to control the narrow lane.
Use your Flamespitter (Q) to zone enemies in the narrow ARAM lane.
Activate Scrap Shield (W) before engaging to absorb poke damage.
Overheat before teamfights to maximize auto-attack damage with The Equalizer (R).
Build Liandry's Torment for sustained burn damage against grouped enemies.
Use The Equalizer (R) to cut off escape routes or force enemies off the health relic.
Electro-Harpoon (E) slow into Flamespitter (Q) for guaranteed damage.
Scrap Shield (W) dash forward, then Flamespitter (Q) while overheating.
The Equalizer (R) to zone, then Electro-Harpoon (E) to catch fleeing targets.
Runes
Primary — Sorcery
Secondary — Domination
Summoners
Skill Order
Max your skills in this order
Starter Items
Core Items
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
Buy when:
Avoid when:
Options
In ARAM, Rumble typically builds core items like Liandry's Torment, Sorcerer's Shoes, Bloodletter's Curse and Deathfire Touch runes (Sorcery primary, Domination secondary).
Take Deathfire Touch in the Sorcery tree as your keystone, with Domination as your secondary tree for Rumble in ARAM.
Rumble excels at area denial and sustained damage in ARAM; manage your heat to overheat at key moments for bonus auto-attack damage, and use your ultimate to control the narrow lane.
Electro-Harpoon (E) slow into Flamespitter (Q) for guaranteed damage.